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Meta Releases Vr Museum App To Support Global Exhibition Hall Tours

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Meta Launches VR Museum App for Virtual Exhibition Tours. Meta announced a new virtual reality app designed to help users explore global museums and exhibitions from home. The app, called Meta VR Museum, allows people to visit digital recreations of famous cultural sites using Meta Quest headsets. The company said the tool aims to increase access to art and history for those unable to travel physically.

Meta Releases Vr Museum App To Support Global Exhibition Hall Tours

(Meta Releases Vr Museum App To Support Global Exhibition Hall Tours)

The app includes high-resolution 3D models of artifacts and interactive gallery spaces. Users can move through virtual halls, examine artworks up close, and listen to audio guides. Meta partnered with institutions like the Louvre, the British Museum, and the Museum of Modern Art to digitize their collections. Over 50 exhibitions are available at launch, with plans to add more. Meta emphasized the app’s accessibility features. It supports multiple languages and offers adjustable settings for users with mobility or visual challenges. The company also highlighted educational uses, suggesting schools could integrate the app into history or art lessons. A Meta spokesperson stated the project reflects the company’s focus on connecting people through immersive technology. They noted virtual tours cannot replace real-world visits but provide an alternative for remote learning or international audiences. The app is free to download, though some exhibitions require small fees shared with partner museums. The VR Museum app is now available on Meta Quest stores. Meta confirmed ongoing collaborations with additional museums in Asia, Africa, and South America to diversify content. Future updates may include social features, allowing friends to explore virtual spaces together.

Meta Releases Vr Museum App To Support Global Exhibition Hall Tours

(Meta Releases Vr Museum App To Support Global Exhibition Hall Tours)

Meta’s push into cultural VR follows earlier efforts in virtual workplaces and fitness. Analysts say the move aligns with broader tech industry trends to expand metaverse applications beyond gaming. User feedback will shape later versions, with a focus on improving realism and reducing motion sickness risks.